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Independent studio

Design + engineering, one person

Product design, system building and Framer websites

01 · Product design

I design products, build the systems behind them, and ship the websites that sell them. One person, with super intelligence in the loop.

Cases02

Recent work

Client names are withheld. The problems and what was built are real.

Luxury retail

01 / 05

Operations platform

Stock, clients and buy-backs were spread across spreadsheets. I designed and built one platform to replace them, and the team now runs the business on it.

  • In daily use
  • Spreadsheets retired
  • Design + build
Read the case: Operations platform

Services marketplace

02 / 05

Web and native app

A two-sided marketplace that had to feel native in three languages, including right-to-left Arabic, on the web and on phones.

  • 3 languages
  • Right-to-left
  • Web, iOS, Android
Read the case: Web and native app

Non-profit

03 / 05

Offline-first field app

A field team works where the connection drops. The app keeps working offline and syncs when it can, on infrastructure the organisation owns.

  • Works offline
  • 2 languages
  • Self-hosted
Read the case: Offline-first field app

Luxury retail

04 / 05

WordPress to Framer

A boutique’s website moved from WordPress to Framer, with the whole catalogue rebuilt as a CMS so each piece gets its own page.

  • WordPress to Framer
  • CMS-driven catalogue
  • Sister-brand launch page
Read the case: WordPress to Framer

Own product

05 / 05

Novabuild template

A ten-page template with a CMS and custom-coded components, built so a buyer can rebrand and publish it without opening the code.

  • 10 pages
  • 18 code components
  • CMS-driven
Read the case: Novabuild template

How the work gets done03

One person.
Super intelligence in the loop.

01

I decide

What to build, what to cut, how it should feel. Taste and judgment stay with a person.

02

It accelerates

Research, drafts, code and tests move at a pace a small team can’t match by hand.

03

You get

One senior person on every decision, with the output of a studio.

Process04

Four steps,no surprises.

  1. 01

    Scope

    We cut the idea down to the version that matters and agree what done looks like.

    → Fixed plan

  2. 02

    Design

    Flows first, then screens. You click through the real thing before it is built.

    → Prototype

  3. 03

    Build

    Production code, shown to you every few days, not at the end.

    → Working software

  4. 04

    Ship

    Launch, handover and documentation. Code, designs and accounts are in your name.

    → Live and yours